,a3essible ,code @& ,g ,m\se- ,activ;y ,guide ,de> ,p>5ts @& ,$ucators3 ,td's *n >e surr.d$ by te*nology l n"e 2f4 ,video games4 ,sm>t ph"os4 ,tablets4 ,^! >e all =ms ( communica;n t impact yr lives e s+le "d4 ,& :at !y h 9 common is t !y all 9volve cod+6 ,s :at is cod+8 ,cod+ lit]ally m1ns ! trans=ma;n ( data 9to a =m "u/&able by a comput]-basically1 tell+ a comput] :at y want x to d4 ,cod+ al factors 9to "s "ey"d tasks t p p]=m )\t a second ?"\3 = 9/.e1 programm+ a microwave to h1t ye/]"d's leftov]s1 or 5t]+ numb]s 9to a calculator 9 a specific ord]4 ,cod+ td may n alw look l ! r\t9e programm+ ( ! pa/4 ,x c 2 active1 5gag+1 & mo/ importantly1 fun6 ,$ucators agree t an e>ly 9troduc;n to basic programm+ 3cepts c help *n build problem solv+ & critical ?9k+ skills4 ,? set provides t v #a 9troduc;n1 giv+ e>ly le>n]s a fun1 r1l-_w applica;n ( ^! ess5tial #bast-c5tury skills4 ,:at c us+ a programmable robot t1*8 _4 ,problem solv+ _4 ,self-correct+ ]rors _4 ,critical ?9k+ _4 ,analytical ?9k+ _4 ,if-!n logic _4 ,"w+ collaboratively ) o!rs _4 ,4cus.n & communica;n skills _4 ,calculat+ 4t.e ,spatial 3cepts ,pieces 9clud$3 _4 #cj ,cod+ c>ds " _4 #bb ,maze walls _4 #af ,maze grid pieces t 3nect to =m a l>ge bo>d _4 #aj ,d\ble-sid$ ,activ;y ,c>ds = a total ( #bj activities _4 #c ,tunnels _4 #a ,robot m\se "<,colby"> _4 #a ,*eese w$ge _4 #a ,supple;t>y tactile booklet t #b 9cludes ! m\se buttons \tl9e & #bj pages ( squ>e ex]cise #a ,/ick] %eet ( ! #cj ,cod+ ,c>ds ,9troduc+ ,code @& ,g3 ,tips = ,2g9n+ ,programm]s ,/>t by provid+ a simple1 guid$ 9troduc;n to ! m\se3 id5tify ! color & func;n ( ea* ( ! m\se's buttons "4 ,re9=ce t ! gre5 button m1ns g",-x tells ! m\se to p]=m an ac;n4 ,set ! m\se on ! floor or a table4 ,let ! * try mov+ ! m\se =w>d1 by press+ ! blue >r[ once & !n ! gre5 button4 ,po9t \ t ! m\se moves =w>d 9 ! direc;n xs nose is po9t+4 ,let ! * explore ! o!r direc;nal >r[s1 "o at a "t4 ,! "r & left >r[s make ! m\se rotate1 9 place1 #ij degrees 9 ei direc;n4 ,rememb] "! >e sev5 button & ea* button has a color4 ,to get a bett] "u/&+ ( ! color1 pl1se associate ^! objects ) ea* color4 ,= ! color ,r$1 ?9k ( fire4 ,= ! color ,blue1 ?9k ( a sky4 ,= ! color ,orange1 ?9k ( an #c orange4 ,= ! color ,yell[1 ?9k ( a lemon4 ,= ! color ,gre51 ?9k ( grass4 ,= ! color ,purple1 ?9k ( a grape1 ,rememb] to press & hold ! yell[ button to cle> ! m\se's memory af ea* comm&4 ,o!rwise1 ! m\se w rememb] previ\s comm&s & p]=m !m al;g ) new comm&s4 ,*n ne$ to see ea* move;t 9 isola;n4 ,press+ ,cle> 2f 5t]+ new /eps w 5sure t ! m\se moves exactly z programm$4 ,set up a maze & complete a programm+ sequ;e1 z foll[s3 _4 ,snap tgr ! maze pieces to =m a #d ;x #d grid4 _4 ,select ! f/ activ;y c>d2 posi;n ! m\se1 *eese1 & maze walls z %[n4 _4 ,help ! * c.t ! numb] ( spaces 2t m\se & *eese4 _4 ,lay \ ! cod+ c>ds4 ,expla9 t ^! c>ds help map ! m\se's pa?4 ,"w tgr ) ! * to f9d ! correct c>ds "d"> & place !m side by side4 #d _4 ,ask ! * to program ! m\se to r1* ! *eese4 ,does ! * tap =w>d twice8 ,if ! * easily grasps ? 3cept "1 try add+ #a,-#b m spaces 2t m\se & *eese1 plac+ addi;nal maze walls on ! grid1 or ev5 9tegrat+ a turn = ! m\se to make 2f r1*+ ! *eese4 ,at ? age1 multi-/ep sequ;es c 2 v di6icult = "y le>n]s to rememb]1 al? ! cod+ c>ds help4 ,2g9 ) %ort s]ies ( moves1 2f gradually add+ 9 turns & build+ di6]5t maze 3figura;ns4 ,mo/ ( all1 keep x fun6 ,basic ,op]a;n ,colby ! ,m\se is r.d$ on top & flat on ! bottom4 ,let's />t ) ! bottom4 ,! >ea on ! bottom is flat b "! >e ?+s t ne$ to 2 "kn ab ! bottom4 ,"! >e :eels on ! left side & "r side ( ! flat space4 ,up ne> ! po9t$ "p ( ,colby is a small roll] ball4 ,! :eels & ! roll] ball help ,colby ! ,m\se move >.d ! maze4 ,rememb] t ,colby ! ,m\se has a r.d$ body4 #e ,8 tail 5d is r.d$ too4 ,"! is a rais$ >ea on ! back 5d t is 8 tail4 ,colby's front 5d sl[ly slants d[n to a po9t4 ,! front 5d has two rais$ >1s t >e 8 e>s4 ,2t 8 e>s >e ?ree t9y slots t is a sp1k] to he> ! noises ,colby makes4 ,fur!r d[n >e ,colby's eyes4 ,"ey?+ comes d[n to a po9t ": 8 nose is4 ,"! >e sev5 buttons on top ( ,colby ! ,m\se4 ,:5 y press ea* button1 ,colby does "s?+ di6]5t4 ,ea* button on ,colby's back has a color4 ,"! is a r.d button & surr.d+ x >e f\r >r[-%ap$ buttons4 ,2h ea* m\se e> is an oval %ap$ button4 ,! next "p ( ,basic ,op]a;n w g ov] :at ! ,p[] ,swit* c d & ! purpose ( ea* color$ button is on ,colby ! ,m\se's back4 ,,p[] - ,! ,p[] ,swit* is on ! bottom ( ! m\se ne> ! tail4 ,:5 ! ,p[] ,swit* slides ov] to ! left1 ,colby ! ,m\se is (f4 ,:5 ! ,p[] ,swit* slides to ! "r1 ,colby is r1dy to 2 programm$6 ,,spe$ - ,on ! ,p[] ,swit*1 "! >e #f two spe$s4 ,:5 ! ,p[] ,swit* slides to ! left x is ,,(f4 ,:5 ! ,p[] ,swit* slides to ! middle1 ,colby is on 9 ,normal ,mode4 ,colby w make a *irp+ s.d4 ,slide ! ,p[] ,swit* all ! way to ! "r & ,colby is 9 ,hyp] ,mode4 ,normal ,mode is be/ = normal use on ! maze bo>d4 ,hyp] ,mode is be/ = play+ ) ,colby on ! gr.d or o!r surfaces4 ,,=w>d "<,blue ,>r[ ,button"> - ,! ,,=w>d ,button is ! top blue >r[ %ap$ button4 ,press+ ! ,,=w>d ,button moves ,colby ! ,m\se =w>d "o /ep4 ,"o /ep is equal to five 9*es "<#e@.<,,quota;n ,,m>k@.>"> "<#ab4e cm">4 ,,rev]se "<,yell[ ,>r[ ,button"> - ,! ,,rev]se ,button is ! bottom yell[ >r[ %ap$ button4 ,press+ ! ,,rev]se ,button moves ,colby ! ,m\se 9 rev]se or backw>d "o /ep4 ,"o /ep is equal to five 9*es "<#e@.<,,quota;n ,,m>k@.>"> "<#ab4e cm">4 #g ,,rotate ,,"r "<,purple ,>r[ ,button"> - ,! purple >r[ %ap$ button po9t+ to ! "r is ! ,,rotate ,,"r ,>r[ ,button4 ,:5 ! ,,rotate ,,"r ,>r[ ,button is press$1 ,colby ! ,m\se w turn to ! "r #ij degrees & /op4 ,,rotate ,,left "<,orange ,>r[ ,button"> - ,! orange >r[ %ap$ button po9t+ to ! left is ! ,,rotate ,,left ,>r[ ,button4 ,:5 ! ,,rotate ,,left ,>r[ ,button is press$1 ,colby ! ,m\se w turn to ! left #ij degrees & /op4 ,,ac;n "<,r$ ,oval-%ap$ ,button"> - ,:5 look+ at ! top ( ,colby ! ,m\se1 "! is a r$ oval %ap$ button 2h 8 left e>4 ,? is ! ,,ac;n ,button4 ,e "t ! ,,ac;n ,button is press$1 ,colby w d "o ( #c ,,r&om ac;ns3 _4 ,move =w>d & back _4 ,l\d 8,,squ1akk0 _4 ,,*irp-,,*irp-,,*irp "<& li #h ,,g "<,r.d ,gre5 ,button"> - ,! ,,g ,button is ! r.d gre5 button 9 ! middle ( ! f\r >r[-%ap$ buttons4 ,press+ ! ,,g ,button makes ,colby ! ,m\se d yr programm$ /eps1 up to #dj /eps6 ,,cle> "<,yell[ ,oval ,%ap$ ,button"> - ,:5 look+ at ! top ( ,colby ! ,m\se1 "! is an yell[ oval %ap$ button 2h 8 "r e>4 ,? is ! ,,cle> ,button4 ,:5 y press ! ,,cle> ,button1 ! m\se's memory is cle>$ ( all previ\s comm&s & y w he> a 3firma;n t"o4 ,important note3 if ! m\se 2g9s to move (f ! programm$ c\rse1 or if x fails to turn a full #ij degrees1 ? cd 2 a sign ( l[ batt]y p[]4 ,replace ! old batt]ies z soon z possible to re/ore complete func;nal;y4 ,:5 ! batt]ies >e v l[1 ! m\se w 2g9 to beep & fla% xs eyes1 & ! ,,g button w 2 4abl$4 ,replace ! old batt]ies z soon z possible to re/ore complete func;nal;y4 ,pl1se d n pu% ! robot m\se =w>d or back ) =ce4 ,? c damage ! :eels & #i br1k ! axles 9side4 ,assembl+ ! ,grid ,3nect all #af grid pieces tgr to =m "o l>ge squ>e maze bo>d-or make any 3figura;n y c imag9e6 ,us+ ! ,maze ,walls ,cr1te a maze by 9s]t+ ! walls 9to ! l9es on ! bo>d4 ,foll[ ! patt]ns on ! activ;y c>ds to re-cr1te ea* maze4 ,!n1 program ,colby to maneuv] "? ! maze & to ! *eese6 ,2c ! maze is cu/omizable1 *n c build _! [n maze1 try _! h& at programm+ ,colby f />t to f9i%1 or 9vite a fr to try ! maze !y cr1t$4 ,= ^? aspir+ 5g9e]s :o want to build _! [n maze us+ items f home1 ,colby c al maneuv] on mo/ surfaces1 9dep5d5t ( ! maze4 ,cod+ c>ds ,color;l cod+ c>ds help y keep track ( ea* /ep 9 a sequ;e4 ,ea* c>d f1tures a direc;n or 8/ep0 to program 9to ,colby4 ,c>ds >e tactile & color-coord9at$ #aj to mat* ! buttons on ! m\se4 ,= ease ( use1 we recomm5d l9+ up ea* c>d1 9 sequ;e1 to mirror ea* /ep 9 a program4 ,= example1 if a programm$ sequ;e 9cludes ! /eps ,,,=w>d1 =w>d1 turn "r1 =w>d1 ac;n1,' place ^? c>ds 9 ord] to help foll[ & rememb] ! sequ;e4 ,activ;y ,c>ds ,? set al 9cludes #bj ,activ;y ,c>ds f1tur+ #bj mazes4 ,^! c>ds c 2 us$ z an $uca;nal tool to help "y programm]s 8ramp up0 _! skills4 ,/>t \ ) ,c>d #a to le>n ! v basics1 & foll[ 9 numb] sequ;e z yr logic & critical ?9k+ skills improve4 ,= all ! mazes on ! activ;y c>ds1 ! goal is to program yr robot m\se to r1* ! *eese4 ,ea* ( ^! mazes %d 2 complet$ 9 ! fewe/ /eps possible4 ,= mazes ) tunnels1 2 sure to h ,colby pass "u ea* tunnel 2f r1*+ ! *eese4 ,,c>d #a ,"! >e l>ge pla/ic squ>es t s]ve #aa z ! maze bo>d t ! m\se moves on & ! walls & tunnels >e plac$ on4 ,! squ>es c 2 jo9$ tgr by us+ ! tabs & slots on ! $ges ( ! squ>es to =m ! l>g] maze bo>ds4 _4 ,c>d #a ne$s a total ( #af squ>es4 _4 ,get f\rte5 wall pieces to make yr walls4 _4 ,put tgr f\r squ>es acr to make a r[4 _4 ,n[ make ?ree m r[s us+ f\r squ>es to make ea* r[4 ,jo9 ! f\r r[s to make a big squ>e4 _4 ,n[ y %d h "o big squ>e4 _4 ,grab ,colby ! ,m\se & put hm on ! top left squ>e ( ! big squ>e4 _4 ,move hm d[n "o squ>e4 ,he %d 2 on ! left side ( ! big squ>e & on ! second squ>e f ! top4 ,turn ,colby until 8 nose is po9t+ to ! "r4 _4 ,? is ,colby's />t+ squ>e4 ,l1ve hm on ! />t+ squ>e4 _4 ,:5 squ>es >e jo9$ tgr1 "! is a gap t is =m$ 2t ! two squ>es4 ,? gap is ": ! two walls w g4 _4 ,on ! squ>e ,colby is sitt+ on1 #ab place two walls 9 ! gap on ! top ( ! squ>e4 _4 ,on ! same squ>e ,colby is sitt+ on1 place two walls 9 ! gap on ! bottom ( ! squ>e4 _4 ,on ! squ>e 9 front ( ,colby1 : is ! squ>e to ! "r ( ,colby's nose1 put two walls 9 ! gap on top ( ! squ>e & two walls 9 ! gap on ! bottom ( ! squ>e4 _4 ,two squ>es 9 front ( ,colby's nose1 d ! same ?+ z y j did ) ! f/ two squ>es4 ,put two walls 9 ! gap on top ( ! squ>e & two walls 9 ! gap on ! bottom ( ! squ>e _4 ,"! %d 2 a l;g l9e ( a walls acr ! top ( ?ree squ>es mov+ "r away f ,colby4 _4 ,"! %d al 2 a l;g l9e ( walls acr ! bottom ( ! ?ree squ>es mov+ "r away f ,colby4 _4 ,colby %d 2 look+ d[n a hallway ) an op5+ at ! "r 5d4 ,take two walls & put !m at ! 5d ( ! hallway4 ,y h clos$ ! hallway4 _4 ,place ! piece ( *eese at ! 5d #ac ( ! hallway4 ,colby %d 2 at ! left 5d ( ! hallway4 ,colby ! ,m\se is r1dy to 2 programm$ to f9d ! *eese4 ,,c>d #b _4 ,c>d #b maze bo>d is ! same big squ>e y made on ,c>d #a4 _4 ,if ? is ! f/ "t mak+ a maze1 pl1se r1d ov] ,,c>d #a ,9/ruc;ns to le>n h[ to build ! big squ>e4 ,:5 ! big squ>e is d"o1 move on to ! next /ep4 ,get t5 wall pieces to make yr walls4 _4 ,grab ,colby ! ,m\se & put hm on ! top left squ>e ( ! maze4 _4 ,move ,colby d[n "o squ>e4 ,he %d 2 on ! left side ( ! big squ>e & on ! second squ>e f ! top4 _4 ,turn ,colby until 8 nose is po9t+ to ! "r side4 _4 ,l1ve ,colby on t />t+ squ>e4 _4 ,on ! squ>e ,colby is sitt+ on1 place two walls 9 ! gap at ! bottom ( ! squ>e4 _4 ,colby is sitt+ on 8 />t+ squ>e & "! is a squ>e 2l 8 />t+ squ>e4 ,? #ad is ! ?ird squ>e f ! top ( ! maze4 ,t squ>e ne$s two walls plac$ 9 ! gap on ! "r side4 _4 ,f t ?ird squ>e1 move ov] ! wall t 0 j made & on to ! next squ>e to ! "r4 ,place two walls 9 ! gap on ! bottom ( ! squ>e4 ,s on t squ>e1 "! %d 2 a wall on ! left side & a wall 2l ! squ>e4 _4 ,on ! same squ>e1 place two walls 9 ! gap on ! "r side ( ! squ>e4 ,! squ>e %d h a wall on ! left side1 a wall on ! "r side & a wall on ! bottom side4 _4 ,f ,colby's />t+ squ>e1 move "o squ>e to ! "r4 ,on ! squ>e to ! "r ( ,colby's />t+ squ>e1 place two walls 9 ! gap on ! "r side ( ! squ>e4 _4 ,if y h mov$ ,colby ! ,m\se1 place hm back ": he />t$4 _4 ,take ! piece ( *eese & g to ,colby's />t+ squ>e4 _4 ,) ! piece ( *eese1 move to ! "r "o squ>e4 _4 ,) ! same piece ( *eese1 move d[n "o squ>e4 ,? is ! *eese's spot4 ,n[ ,colby ! ,m\se c 2 programm$ to #ae f9d ! *eese4 ,,c>d #c _4 ,c>d #c ,maze ne$s a total ( five squ>es4 _4 ,no walls >e ne$$4 _4 ,put tgr ?ree squ>es acr to make a r[4 _4 ,n[ put tgr two squ>es acr to make a r[ _4 ,jo9 ! two squ>e r[ to ! top ( ! ?ree-squ>e r[1 mov+ ! two squ>e r[ to ! left4 ,make sure ! left side is ev5 & two squ>es hi<4 _4 ,! "r side ( ? maze %d only 2 "o squ>e hi<4 _4 ,put ! piece ( *eese on ! f>!/ "r squ>e ( ! l;g r[4 _4 ,put ,colby ! ,m\se on ! upp] left squ>e ( ! maze & ,colby's face & nose %d 2 fac+ left1 away f ! *eese4 _4 ,colby ! ,m\se c n[ 2 programm$ to f9d ! *eese4 #af ,,c>d #d _4 ,c>d #d ,maze ne$s a total t5 squ>es ,no wall pieces >e ne$$4 _4 ,put tgr f\r squ>es acr to make a l;g r[4 _4 ,n[ make a r[ acr ) ?ree squ>es4 _4 ,take "o squ>e & put x on top ( ! f> left squ>e ( ! l;g squ>e r[4 _4 ,on ! l;g f\r-squ>e r[1 place ,colby ! ,m\se on ! squ>e at ! "r 5d ( ! r[4 ,move ,colby "o squ>e to ! left & keep hm "!4 ,t is 8 />t+ spot4 _4 ,take "o squ>e & jo9 x to ! bottom ( ,colby's />t+ squ>e4 _4 ,take a new squ>e & jo9 x to ! top ( ,colby's />t+ squ>e4 _4 ,n[ take ! r[ ) ?ree squ>es & jo9 x to ! top ( ! two squ>es t >e 3nect$ to ! top ( ! l;g f\r-squ>e r[4 ,! two left squ>es %d jo9 & ! two "r squ>es %d jo94 ,"! is no?+ to jo9 ! middle squ>e4 _4 ,:5 "ey?+ is jo9$1 "! %d 2 an empty space 9 ! middle ( ! maze4 _4 ,colby ! ,m\se %d 2 plac$ at 8 #ag />t+ squ>e4 ,8 />t+ squ>e is on ! l;g f\r-squ>e r[4 ,x is "o squ>e to ! "r f "r 5d4 ,8 nose %d 2 fac+ left4 _4 ,! piece ( *eese %d 2 plac$ on ! upp] left corn] ( ! complete maze4 ,colby ! ,m\se c 2 programm$ to f9d ! *eese4 ,,c>d #e _4 ,c>d #e maze ne$s a total ( #aj squ>es4 _4 ,eies to make a l;g r[4 _4 ,n[ make a r[ acr ) ?ree squ>es4 _4 ,make a two squ>e r[4 ,"! %d 2 "o s+le squ>e rema9+4 _4 ,jo9 ! ?ree-squ>e r[ to ! bottom ( ! f\r-squ>e r[4 ,make sure ! left side ( ! two 3nect$ r[s >e flat4 ,jo9 ! two squ>e r[ to ! bottom ( ! ?ree-squ>e r[4 ,make sure ! left side is all flat4 ,! "r side ( ! ?ree r[s %d 2 ja7$ l an upside-d[n set ( /airs4 _4 ,! "o s+le squ>e w 2 plac$ on top ( ! f\r-squ>e r[4 ,f ! left side1 move ! s+le squ>e to ! "r "o squ>e & #ah jo9 x to ! second squ>e on ! top r[4 _4 ,put two wall pieces 9 ! gap t 0 =m$ ": ! s+le squ>e meets ) ! top r[4 _4 ,take ,colby ! ,m\se & place hm on ! left 5d ( ! f\r-squ>e r[4 _4 ,move ,colby to ! "r "o squ>e4 ,? is ,colby's />t+ squ>e4 ,n[ turn hm s 8 nose is po9t+ up4 ,8 nose %d 2 po9t+ up at ! wall t 0 made e>li]4 ,! wall %d 2 9 front ( ,colby4 _4 ,colby is sitt+ on ! second squ>e to ! "r4 ,"! %d 2 a wall 9 front ( 8 nose4 ,"! w 2 a gap 2h ,colby ! ,m\se or at ! bottom ( ! squ>e t he is sitt+ on4 ,9 ! gap on ! bottom ( ! squ>e1 put two walls 9 ! gap4 ,n[ "! >e walls 9 front ( ,colby & 2h ,colby4 _4 ,"! is a squ>e on ! left side ( ,colby & x w h a gap on ! bottom ( ! squ>e4 ,put two m walls 9 ! gap on ! bottom ( ! squ>e4 ,"! %d n[ 2 a wall go+ f ! bottom ( ,colby's />t+ squ>e to ! left side ( ! maze4 _4 ,! r[ ) ?ree squ>es is "u ! r[ ) f\r squ>es4 ,on ! ?ree-squ>e r[1 ! #ai ,ac;n symbol ne$s to 2 on ! squ>e to ! left ": ! $ge ( ! maze is flat4 _4 ,:5 ,colby ! ,m\se gets to ! squ>e ) ! ,ac;n symbol1 ! ,r$ ,ac;n ,button on 8 back ne$s to 2 press$4 ,at ! bottom ( ! maze is a small r[ made ( two squ>es4 ,! la/ two wall pieces ne$ to g 9 ! gap t cuts ! r[ 9 half4 ,"! w 2 "o squ>e on ! "r side ( ! wall & "o squ>e on ! left side ( ! wall4 _4 ,al on ! two squ>e r[1 ! piece ( *eese ne$s to 2 plac$ on ! squ>e on ! "r side4 ,! maze wall w 2 on ! left side ( ! *eese4 _4 ,colby ! ,m\se is r1dy to 2 programm$ to f9d ! *eese4 ,,c>d #f _4 ,c>d #f ne$s a total ( #af squ>es4 _4 ,six wall pieces >e ne$$ = ! maze4 _4 ,y w ne$ to make a big squ>e4 _4 ,if ? is ! f/ "t mak+ a big squ>e maze1 pl1se r1d ov] ,,c>d #a ,9/ruc;ns to le>n h[ to build ! big squ>e4 _4 ,:5 ! big squ>e is d"o1 move on #bj to ! next /ep4 _4 ,on ! bottom r[ ( ! squ>e1 get two walls & put !m 9 ! gap t w cut ! r[ 9 half4 ,:5 ? is d"o1 "! w 2 two squ>es on ! left side ( ! wall & two squ>es on ! "r side ( ! wall4 _4 ,on ! second r[ ( squ>es f ! bottom1 a total ( f\r walls >e ne$$4 _4 ,at ! second r[ f ! bottom1 />t at ! squ>e all ! way to ! left side4 _4 ,on t left squ>e1 put two wall pieces 9 ! gap on ! "r side ( ! squ>e4 _4 ,n[ on ! second r[ f ! bottom1 />t at ! squ>e all ! way to ! "r side4 _4 ,on t "r squ>e1 put two wall pieces 9 ! gap on ! left side ( ! squ>e4 _4 ,/ay+ on ! second r[1 />t ag at ! squ>e all ! way to ! "r side4 _4 ,move to ! left "o squ>e4 ,at ? squ>e1 ! wall %d 2 on ! "r side ( ! squ>e4 ,? squ>e is ": ! piece ( *eese is to 2 plac$4 _4 ,colby ! ,m\se c 2 plac$ on ! squ>e 9 ! l[] left corn] ( ! l>ge squ>e4 ,? is 8 />t+ squ>e4 ,8 nose %d 2 po9t$ #ba to ! "r4 _4 ,f ,colby's />t+ squ>e1 move two squ>es up4 ,? squ>e is ": ! ,ac;n symbol goes4 ,:5 ,colby gets to ! ,ac;n symbol on ! maze1 ! ,r$ ,ac;n ,button on 8 back ne$s to 2 press$4 ,n[ ,colby ! ,m\se is r1dy to 2 programm$ to f9d ! *eese4 ,,c>d #g _4 ,c>d #g ne$s a total ( #af squ>es4 _4 ,f\rte5 wall pieces >e ne$$ = ! maze4 _4 ,y w ne$ to make a big squ>e4 _4 ,if ? is ! f/ "t mak+ a big squ>e maze1 pl1se r1d ov] ,,c>d #a ,9/ruc;ns to le>n h[ to build ! big squ>e4 _4 ,:5 ! big squ>e is d"o1 move on to ! next /ep4 _4 ,on ! top r[ ( squ>es1 ! squ>e on ! left 5d ( ! r[ ne$s two walls plac$ 9 ! gap on ! bottom ( ! squ>e4 ,on ! same r[ ( squ>es />t+ on ! left squ>e1 move two squ>es to ! "r4 ,on t squ>e1 put two wall pieces 9 ! gap at ! bottom ( ! squ>e4 #bb _4 ,n[ move to ! second r[ f ! top1 />t at ! left squ>e4 ,move "o squ>e to ! "r4 _4 ,take two walls & place !m 9 ! gap on ! bottom ( t squ>e4 _4 ,on ! same squ>e1 take two walls & place !m 9 ! gap on ! "r side ( ! squ>e4 ,"! %d n[ 2 "o wall at ! bottom ( ! squ>e & "o wall at ! "r side ( ! squ>e4 ,? is al ! same squ>e ": ! piece ( *eese is to 2 plac$4 _4 ,/ay+ on ! same r[1 move to ! squ>e all ! way to ! "r 5d ( ! r[4 ,place two wall pieces 9 ! gap at ! bottom ( ! squ>e4 _4 ,move d[n to ! ?ird r[ ( squ>es f ! top1 />t at ! squ>e on ! "r side ( ! r[4 ,? is ,colby ! ,m\se's />t+ squ>e4 _4 ,f ,colby's />t+ squ>e1 move "o squ>e to ! left4 ,place two wall pieces 9 ! gap on ! bottom ( ! squ>e4 ,on ! same r[1 move two m squ>es to ! left4 ,? %d 2 ! squ>e at ! left 5d ( ! r[4 ,place two walls 9 ! gap at ! bottom ( ! squ>e4 #bc _4 ,if ,colby has be5 mov$1 2 sure to move hm back to 8 />t+ squ>e : is on ! ?ird r[ f ! top ( ! big squ>e & he is plac$ on ! squ>e all ! way to ! "r $ge ( ! r[4 ,8 nose %d 2 turn$ to ! left4 _4 ,colby ! ,m\se c 2 programm$ to f9d ! piece ( *eese4 ,,c>d #h _4 ,c>d #h ne$s a total ( #af squ>es4 _4 ,six wall pieces & "o tunnel is ne$$ = ! maze4 _4 ,put tgr five squ>es acr to make a l;g r[4 _4 ,put tgr f\r squ>es acr to make a r[4 _4 ,jo9 ! f\r-squ>e r[ on top ( ! five squ>e r[4 ,:5 do+ ? make ! "r side ( ! maze flat4 _4 ,n[ make ano!r five squ>e r[4 _4 ,jo9 ! five squ>e r[ to ! top ( ! f\r-squ>e r[4 ,make sure ! "r side ( ! maze is flat4 _4 ,! left side %d look l "! is a gap or a squ>e miss+ al;g ! left side ( ! maze4 #bd _4 ,g to ! top "r corn] squ>e ( ! maze4 ,move to ! left two squ>es4 ,? %d 2 ! squ>e 9 ! middle ( ! r[4 _4 ,jo9 "o squ>e to ! top ( ! squ>e 9 ! middle ( ! l;g r[4 _4 ,n[ g to ! bottom "r corn] squ>e ( ! maze4 ,move two squ>es to ! left4 ,? %d 2 ! squ>e 9 ! middle ( ! r[4 ,jo9 "o squ>e to ! bottom ( ! squ>e 9 ! middle ( ! l;g r[4 _4 ,/ay on ! bottom r[ ( squ>es & /ay on ! middle squ>e ( ! r[4 ,put two wall pieces 9 ! gap on ! left side ( ! squ>e4 _4 ,n[ g to ! bottom "r corn] squ>e ( ! maze ag4 _4 ,move up "o squ>e4 ,place ! tunnel on ! left side ( ! squ>e4 ,make sure x is plac$ 9 an up & d[n l9e al;g ! left side ( ! squ>e4 ,al place ! piece ( *eese on ! squ>e4 _4 ,on ! same r[1 move to ! left "o squ>e4 ,place two wall pieces 9 ! gap on ! left side ( ! squ>e4 _4 ,g to ! top "r corn] squ>e ( ! #be maze4 ,move two squ>es to ! left4 ,? %d 2 ! squ>e 9 ! middle ( ! r[4 _4 ,put two wall pieces 9 ! gap on ! left side ( ! squ>e4 _4 ,n[ move left "o m squ>e4 ,? squ>e is ,colby ! ,m\se's />t+ squ>e4 ,8 nose %d 2 po9t+ d[n4 ,! wall %d 2 on "r side ( ! />t+ squ>e4 _4 ,colby ! ,m\se c 2 programm$ to f9d ! piece ( *eese4 ,,c>d #i _4 ,c>d #i ne$s a total ( #af squ>es4 _4 ,eie ne$$ = ! maze4 _4 ,y w ne$ to make a big squ>e4 _4 ,if ? is ! f/ "t mak+ a big squ>e maze1 pl1se r1d ov] ,,c>d #a ,9/ruc;ns to le>n h[ to build ! big squ>e4 _4 ,:5 ! big squ>e is d"o1 move on to ! next /ep4 _4 ,g to ! top "r corn] squ>e ( ! maze4 ,t is al ! />t+ squ>e = ,colby ! ,m\se4 ,put two wall pieces 9 ! gap on ! left side ( ! />t+ squ>e4 _4 ,f ! />t+ squ>e1 move left "o #bf squ>e4 ,n[ put two wall pieces 9 ! gap on ! bottom ( t squ>e4 ,af t1 return to ! />t+ squ>e on ! upp] "r corn] ( ! maze4 _4 ,f ! upp] "r corn] ( ! maze1 move d[n "o squ>e4 _4 ,n[ move to ! left "o squ>e4 ,"! %d 2 a wall on ! top ( t squ>e4 _4 ,on t same squ>e1 put two wall pieces 9 ! gap on ! left side4 _4 ,n[ move ov] ! wall on to ! next squ>e to ! left4 _4 ,put two wall pieces 9 ! gap on ! left side ( ! squ>e4 _4 ,n[ put two wall pieces 9 ! gap on ! bottom ( ! squ>e4 ,once t is d"o1 return to ! />t+ squ>e at ! upp] "r corn] squ>e ( ! maze4 _4 ,f ! />t+ squ>e1 move d[n two squ>es4 _4 ,at t squ>e1 put two wall pieces 9 ! gap on top ( ! squ>e4 _4 ,on ! same squ>e1 put two wall pieces 9 ! gap on ! left side4 _4 ,move ov] ! wall on to ! next squ>e to ! left4 #bg _4 ,put two wall pieces 9 ! gap on ! bottom ( ! squ>e4 _4 ,move two m squ>es to ! left4 ,? squ>e %d 2 on ! left side ( ! maze & ?ree r[s f ! top ( ! maze4 _4 ,put two wall pieces 9 ! gap at ! bottom ( ! squ>e4 ,al1 put ! piece ( *eese on ? squ>e4 _4 ,if ,colby ! ,m\se has be5 mov$1 move hm back to 8 />t+ squ>e at ! top "r corn] ( ! maze4 _4 ,once ,colby is at 8 />t+ squ>e1 turn hm s 8 nose is po9t+ to ! left4 ,colby ! ,m\se c n[ 2 programm$ to f9d ! piece ( *eese4 ,,c>d #aj _4 ,c>d #aj ne$s a total ( #af squ>es4 _4 ,t5 wall pieces & "o tunnel is ne$$ = ! maze4 _4 ,y w ne$ to make a big squ>e4 _4 ,if ? is ! f/ "t mak+ a big squ>e maze1 pl1se r1d ov] ,,c>d #a ,9/ruc;ns to le>n h[ to build ! big squ>e4 _4 ,:5 ! big squ>e is d"o1 move on #bh to ! next /ep4 _4 ,g to ! top "r corn] squ>e ( ! maze4 ,move to ! left "o squ>e4 _4 ,on t squ>e1 place two wall pieces 9 ! gap at ! bottom ( ! squ>e4 _4 ,n[ move two squ>es to ! left4 ,t squ>e %d 2 at ! upp] left corn] ( ! maze4 _4 ,on t squ>e1 place two wall pieces 9 ! gap at ! bottom ( ! squ>e4 _4 ,move back to ! top "r corn] squ>e ( ! maze4 _4 ,f ! top "r corn] squ>e1 move d[n two squ>es4 _4 ,on t squ>e1 put two wall pieces 9 ! gap on ! left side4 _4 ,move ov] ! wall on to ! next squ>e to ! left4 _4 ,put two wall pieces 9 ! gap on ! bottom ( ! squ>e4 _4 ,move "o squ>e to ! left & place ! piece ( *eese on t squ>e4 _4 ,once ! piece ( *eese is plac$1 move "o m squ>e to ! left4 ,? %d 2 ! la/ squ>e 9 t r[4 #bi _4 ,? squ>e w ne$ a tunnel plac$ 9 a /raie4 _4 ,f t squ>e1 move "o squ>e d[n4 ,? %d 2 ! bottom left corn] ( ! maze4 _4 ,at ? squ>e1 two walls ne$ to 2 put 9 ! gap on ! "r side ( ! squ>e4 _4 ,? squ>e is al ,colby ! ,m\se's />t+ squ>e4 ,put ,colby on ! />t+ squ>e ) 8 nose po9t+ up4 ,colby ! ,m\se c n[ 2 programm$ to f9d ! piece ( *eese4 ,,c>d #aa _4 ,c>d #aa ne$s a total ( #af squ>es4 _4 ,twelve wall pieces & two tunnels w 2 ne$$ = ! maze4 _4 ,y w ne$ to make a big squ>e4 _4 ,if ? is ! f/ "t mak+ a big squ>e maze1 pl1se r1d ov] ,,c>d #a ,9/ruc;ns to le>n h[ to build ! big squ>e4 _4 ,:5 ! big squ>e is d"o1 move on to ! next /ep4 _4 ,g to ! top "r corn] squ>e ( ! maze4 ,move "o squ>e to ! left4 _4 ,on t squ>e1 place two wall pieces 9 ! gap at ! bottom ( ! squ>e4 #cj _4 ,move back to ! top "r corn] squ>e ( ! maze4 _4 ,f ! top "r corn] squ>e1 move d[n "o squ>e4 ,n[ place two wall pieces 9 ! gap at ! bottom ( ! squ>e4 ,/ on ! same squ>e1 place two wall pieces 9 ! gap on ! left side ( ! squ>e4 _4 ,move ov] ! wall on to ! next squ>e to ! left4 _4 ,place ! piece ( *eese on t squ>e4 _4 ,move "o m squ>e to ! left & place two wall pieces 9 ! gap at ! bottom ( ! squ>e4 _4 ,on ! same squ>e1 place a tunnel 9 an up & d[n l9e ov] ! gap al;g ! left side ( ! squ>e4 _4 ,move back to ! top "r corn] squ>e ( ! maze4 _4 ,f ! top "r corn] squ>e1 move d[n two squ>es4 _4 ,next1 move "o squ>e to ! left4 ,on t squ>e1 place two wall pieces 9 ! gap on ! left side ( ! squ>e4 _4 ,n[ move to ! l[] "r corn] squ>e ( ! maze4 ,? squ>e is ,colby ! #ca ,m\se's />t+ squ>e4 _4 ,f ! />t+ squ>e1 move "o squ>e to ! left4 ,n[ place ! tunnel 9 an up & d[n l9e 9 ! middle ( ! squ>e4 _4 ,af t /ep1 move "o m squ>e to ! left & put two wall pieces 9 ! gap on ! left side ( ! squ>e4 _4 ,g back to ! l[] "r corn] squ>e ( ! maze & place ,colby "! on ! />t+ squ>e4 ,turn ,colby s 8 nose is po9t+ to ! left4 _4 ,colby ! ,m\se c n[ 2 programm$ to f9d ! piece ( *eese4 ,,c>d #ab _4 ,c>d #ab ne$s a total ( #ab squ>es4 _4 ,t5 wall pieces >e ne$$ = ! maze4 _4 ,put tgr ?ree squ>es acr to make a r[4 _4 ,make two m r[s us+ ?ree squ>es to make ea* r[4 ,jo9 ! ?ree r[s to make a squ>e4 _4 ,n[ g to ! upp] left corn] squ>e ( ! maze & jo9 a squ>e to ! top ( ! upp] left corn] squ>e & to ! left ( ! #cb upp] left corn] squ>e4 _4 ,to f9i%1 put a squ>e 9 ! left corn]4 _4 ,move to ! l[] "r corn] squ>e ( ! maze & put two wall pieces 9 ! gap on top ( ! squ>e4 _4 ,n[ move "o squ>e to ! left & t is ": ! piece ( *eese goes4 _4 ,move "o m squ>e to ! left & put two wall pieces 9 ! gap on top ( ! squ>e4 _4 ,g back to ! l[] "r corn] squ>e & move up "o squ>e4 _4 ,n[ move "o squ>e to ! left & put two walls 9 ! gap on ! top ( t squ>e4 _4 ,f "!1 move to ! left "o m squ>e4 ,put two walls 9 ! gaps on ! "r side ( ! squ>e & put two wall pieces on ! top ( ! squ>e4 _4 ,g back to ! l[] "r corn] squ>e & move up two squ>es4 _4 ,n[ move ?ree squ>es to ! left4 ,? is ,colby's />t+ squ>e4 _4 ,place ,colby on ! />t+ squ>e ) 8 nose po9t+ up4 _4 ,colby ! ,m\se c n[ 2 programm$ to f9d ! piece ( *eese4 #cc ,,c>d #ac _4 ,c>d #ac ne$s a total ( #aa squ>es4 _4 ,"o tunnel is ne$$ = ! maze4 _4 ,take f\r squ>es & make a l>g] squ>e4 _4 ,take f\r m squ>es & make ano!r l>g] squ>e4 ,n[ "! %d 2 two sep>ate squ>es4 _4 ,pick "o ( ! l>g] squ>es & g to ! upp] left corn] squ>e4 ,3nect a s+le squ>e to ! left side ( ! upp] left squ>e1 _4 ,take ! o!r l>g] squ>e & g to ! upp] "r corn] squ>e4 ,3nect ! left side ( ! s+le squ>e to ! "r side ( ! upp] "r corn] squ>e4 _4 ,n[ g ! upp] "r corn] ( ! maze & move "o squ>e to ! left4 _4 ,jo9 a s+le squ>e to ! top ( ! squ>e y j mov$ to4 _4 ,move d[n "o squ>e4 ,? %d 2 ! l[] left corn] squ>e4 ,? is al ,colby ! ,m\se's />t+ squ>e4 _4 ,n[ move back up "o squ>e & !n move "o squ>e to ! left4 ,? %d 2 ! s+le squ>e t 3nects tgr ! two l>g] squ>es4 _4 ,on ! s+le 3nect+ squ>e1 put a #cd tunnel 9 an up & d[n l9e 9 ! middle ( ! squ>e4 _4 ,move "o m squ>e to ! left4 ,? is ": an ,ac;n signal is to 2 plac$4 _4 ,:5 ,colby ! ,m\se gets to ! squ>e ) ! ,ac;n symbol1 ! ,r$ ,ac;n ,button on 8 back ne$s to 2 press$4 ,al1 at t squ>e1 jo9 a s+le squ>e to ! top ( t squ>e4 _4 ,n[ move d[n "o squ>e4 ,? is ! squ>e ": ! *eese goes1 _4 ,if ,colby has be5 mov$1 return hm to 8 />t+ squ>e4 ,make sure 8 nose is po9t+ up4 ,colby ! ,m\se c n[ 2 programm$ to f9d ! piece ( *eese4 ,,c>d #ad _4 ,c>d #ad ne$s a total ( #aj squ>es4 _4 ,six wall pieces >e ne$$ = ! maze4 _4 ,make a l;g r[ acr us+ five squ>es4 _4 ,make ano!r r[ acr us+ ?ree squ>es4 _4 ,3nect ! ?ree-squ>e r[ to ! middle ( ! l;g] r[4 ,! ?ree squ>e r[ w g on top ( ! l;g five squ>e r[4 _4 ,make sure t ! squ>es on ! left #ce 5d & ! "r 5d ( ! l;g] r[ >e /ick+ \4 _4 ,on ! l;g r[ ( squ>es1 g to ! f>-"r squ>e at ! 5d ( ! r[4 ,jo9 a s+le squ>e to ! bottom ( ! squ>e on ! f>-"r 5d ( ! r[4 _4 ,! s+le squ>e is ,colby ! ,m\se's />t+ squ>e4 _4 ,/>t on ! l;g r[ at ! f>-"r squ>e4 ,move "o squ>e to ! left & put two wall pieces 9 ! gap on ! top ( ! squ>e4 _4 ,move two m squ>es to ! left4 ,put two wall pieces 9 ! gap on ! top ( t squ>e4 _4 ,move "o squ>e back to ! "r & "o squ>e up4 ,3nect a s+le squ>e to ! top ( ! squ>e y mov$ to4 ,! s+le squ>e %d 2 on top & 9 ! middle ( ! ?ree-squ>e r[4 _4 ,put two wall pieces 9 ! gap at ! bottom ! s+le squ>e4 _4 ,/ f ! middle squ>e ( ! %ort r[ ( squ>es1 move "o squ>e to ! left4 ,place ! piece ( *eese on ? squ>e4 ,n[ g to ! s+le squ>e at ! bottom "r #cf corn] ( ! maze4 ,? is ,colby's />t+ squ>e4 ,if ,colby has be5 mov$1 return hm to ! />t+ squ>e4 ,make sure to turn 8 nose s he is fac+ left4 ,colby ! ,m\se c n[ 2 programm$ to f9d ! piece ( *eese4 ,,c>d #ae _4 ,c>d #ae ne$s a total ( n9e squ>es4 _4 ,two tunnels >e ne$$ = ! maze4 _4 ,put tgr f\r squ>es acr to make a l;g r[4 _4 ,n[ make a second r[ ) f\r squ>es acr4 _4 ,3nect "o r[ on top ( ano!r to =m a big rectangle4 _4 ,move to ! upp] left corn] squ>e ( ! maze4 ,3nect a squ>e to ! top ( ! upp] left corn] squ>e4 ,place ,colby ! ,m\se on ? squ>e4 ,? is 8 />t+ squ>e4 ,make sure 8 nose is po9t+ d[n4 _4 ,g to ! l[] "r corn] squ>e ( ! maze4 ,place ! piece ( *eese on ? squ>e4 _4 ,f ! l[] left corn] squ>e1 move two squ>es to ! left4 ,on ! left #cg side ( ! squ>e1 place a tunnel 9 an up & d[n l9e on ! squ>e4 ,d n place on ! gap b on ! $ge ( ! squ>e4 ,n[ g to ! upp] "r corn] squ>e ( ! maze4 ,move "o squ>e to ! left4 _4 ,on ! "r side ( ! squ>e1 place a tunnel 9 an up & d[n l9e on ! squ>e4 ,d n place on ! gap b on ! $ge ( ! squ>e4 _4 ,move "o m squ>e to ! left4 ,? is ": an ,ac;n symbol w g4 _4 ,:5 ,colby ! ,m\se gets to ! squ>e ) ! ,ac;n symbol1 ! ,r$ ,ac;n ,button on 8 back ne$s to 2 press$4 ,if ,colby ! ,m\se has be5 mov$1 pl1se return hm to 8 />t+ squ>e4 ,8 />t+ squ>e is ! s+le squ>e /ick+ \ ( ! top ( ! upp] left corn] squ>e ( ! maze4 ,turn 8 nose s he is fac+ d[n4 ,colby ! ,m\se c n[ 2 programm$ to f9d ! piece ( *eese4 ,,c>d #af _4 ,c>d #af ne$s a total ( sev5 squ>es4 _4 ,two tunnels >e ne$$ = ! maze4 _4 ,put tgr ?ree squ>es acr to #ch make a r[4 _4 ,make ano!r r[ acr us+ ?ree squ>es4 ,%d h two r[s made4 _4 ,take ! s+le squ>e & 3nect ! top ( ! squ>e to ! bottom ( ! middle squ>e ( "o ( ! r[s4 _4 ,jo9 ! bottom ( ! s+le squ>e to ! top ( ! middle squ>e on ! second r[4 _4 ,g to ! upp] "r corn] squ>e ( ! maze4 ,place a tunnel 9 an up & d[n l9e on ! middle ( ! squ>e4 _4 ,f ! upp] "r corn] squ>e1 move "o squ>e to ! left & "o squ>e d[n4 ,? %d 2 ! s+le squ>e t 3nects ! two r[s tgr4 _4 ,place a tunnel ov] ! gap t is 2t ! s+le squ>e & ! bottom r[ ( squ>es4 ,make sure ! tunnel goes acr ! squ>e4 _4 ,? s+le squ>e is al ,colby ! ,m\se's />t+ squ>e4 _4 ,f ! />t+ squ>e1 move "o squ>e up4 _4 ,n[ move "o squ>e to ! left4 ,? squ>e is ": ! piece ( *eese goes4 _4 ,return to ,colby ! ,m\se's />t+ squ>e1 : is ! s+le squ>e 3nect+ ! two r[s4 #ci _4 ,make sure ,colby is on ! squ>e & 8 nose is po9t+ d[n4 _4 ,colby ! ,m\se c n[ 2 programm$ to f9d ! piece ( *eese4 ,,c>d #ag _4 ,c>d #ag ne$s a total ( #ae squ>es4 _4 ,t5 wall pieces >e ne$$ = ! maze4 _4 ,make a l;g r[ acr us+ five squ>es4 _4 ,make ano!r l;g r[ acr us+ five squ>es4 _4 ,build a small r[ us+ ?ree squ>es4 _4 ,3nect ! bottom ( ! small ?ree-squ>e r[ to ! top ( a l;g five squ>e r[4 _4 ,make sure ! ?ree-squ>e r[ is atta*$ to ! middle ( ! l;g r[4 ,! squ>es on ! left 5d & ! "r 5d ( ! l;g r[ %d 2 /ick+ \4 _4 ,) ! o!r l;g r[1 />t at ! f>-"r squ>e & move "o squ>e to ! left4 _4 ,3nect a s+le squ>e to ! top ( ! squ>e y mov$ to4 _4 ,n[ move two m squ>es to ! left & 3nect a s+le squ>e to ! top ( t squ>e4 _4 ,jo9 ! tops ( ! s+le squ>es to #dj ! bottom ( ! o!r l;g r[4 _4 ,make sure ! s+le squ>es >e atta*$ 9 ! middle ( ! l;g r[ s ! "r 5d & ! left 5d ( ! l;g r[ >e /ick+ \4 _4 ,move all ! way d[n to ! l[] "r corn] squ>e ( ! maze4 _4 ,n[ move "o squ>e to ! left4 ,place two wall pieces 9to ! gap on ! "r side ( ! squ>e4 ,? is al ,colby ! ,m\se's />t+ squ>e4 ,he c 2 plac$ on ! />t+ squ>e ) 8 nose po9t+ up4 _4 ,move two m squ>es to ! left4 ,once on t squ>e1 put two walls 9 ! gap on ! "r side ( ! squ>e4 ,? al ! squ>e ": ! *eese goes4 _4 ,f t squ>e1 move up two squ>es4 ,place two walls on ! left side ( ! squ>e4 _4 ,move up "o m squ>e4 ,? is ": ! ,ac;n symbol w g4 _4 ,:5 ,colby ! ,m\se gets to ! squ>e ) ! ,ac;n symbol1 ! ,r$ ,ac;n ,button on 8 back ne$s to 2 press$4 _4 ,g to ! next squ>e on ! "r4 ,put two walls 9 ! gap at ! bottom ( ! #da squ>e4 _4 ,move "o m squ>e to ! "r & !n move "o squ>e d[n4 _4 ,put two wall pieces 9 ! gap on ! "r side ( ! squ>e4 _4 ,move two squ>es d[n to ,colby ! ,m\se's />t+ squ>e4 _4 ,if ,colby ! ,m\se has be5 remov$ f 8 />t+ squ>e1 pl1se return hm & make sure 8 nose is po9t+ up4 ,colby ! ,m\se c n[ 2 programm$ to f9d ! piece ( *eese4 ,,c>d #ah _4 ,c>d #ah ne$s a total ( #ae squ>es4 _4 ,f\rte5 wall pieces & two tunnels >e ne$$ = ! maze4 _4 ,make a l;g r[ acr us+ five squ>es4 _4 ,make ano!r l;g r[ acr us+ five squ>es4 _4 ,3nect ! bottom ( "o l;g r[ ) ! top ( ! o!r l;g r[ to =m a l>ge rectangle %ape4 _4 ,build a small r[ us+ ?ree squ>es4 _4 ,3nect ! bottom ( ! small #db ?ree-squ>e r[ to ! top ( ! l>ge rectangle4 _4 ,make sure ! ?ree-squ>e r[ is atta*$ to ! middle ( ! l>ge rectangle4 ,! left & ! "r 5ds ( ! rectangle %d 2 /ick+ \4 _4 ,g to ! l[] "r corn] squ>e ( ! maze4 _4 ,move "o squ>e to ! left4 ,place two wall pieces 9 ! gap on top ( ! squ>e4 _4 ,n[ 3nect a s+le squ>e to ! bottom ( ! squ>e y >e on4 _4 ,? is al ,colby ! ,m\se's />t+ squ>e4 ,s1 ? squ>e %d h a wall at ! top ( x & a s+le squ>e 3nect$ to ! bottom4 _4 ,move ano!r squ>e to ! left & place two walls 9 ! gap on top ( ! squ>e4 _4 ,move "o m squ>e to ! left & 3nect a s+le squ>e to ! bottom ( t squ>e4 _4 ,place two wall pieces 9 ! gap to ! left ( ! squ>e y >e on & two wall pieces 9 ! gap at ! bottom ( ! squ>e4 ,n[ move "o squ>e up & place two wall pieces 9 ! gap to ! left side ( ! squ>e & place two wall pieces 9 ! gap to ! "r ( ! squ>e4 #dc _4 ,next1 place a tunnel acr ! middle ( ! squ>e4 ,! tunnel %d 2 9 ! middle 9 a /raies to ! "r4 ,place a tunnel 9 an up & d[n l9e ov] ! gap on ! "r side ( t squ>e4 ,move "o squ>e up & place two wall pieces 9 ! gap on ! left side ( ! squ>e4 _4 ,? squ>e is al ": ! piece ( *eese %d 2 plac$4 _4 ,move two squ>es d[n1 return+ to ,colby's />t+ squ>e4 _4 ,to rep1t1 ! />t+ squ>e %d h wall on top ( x & a s+le squ>e 3nect$ to ! bottom ( x4 _4 ,place ,colby on ! />t+ squ>e & turn hm s 8 nose is po9t+ to ! left4 ,colby ! ,m\se c n[ 2 programm$ to f9d ! piece ( *eese4 ,,c>d #ai _4 ,c>d #ai ne$s a total ( #af squ>es4 _4 ,sixte5 wall pieces & two tunnels >e ne$$ = ! maze4 _4 ,make a l;g r[ acr us+ five #dd squ>es4 ,? is ! bottom ( ! maze4 _4 ,n[ make two r[s acr us+ ?ree squ>es4 _4 ,3nect ! two ?ree squ>e r[s "o on top ( ! o!r to make a rectangle4 _4 ,3nect ! bottom ( ! rectangle to ! top ( ! l;g r[4 ,make sure ! rectangle is atta*$ to ! middle ( ! l;g r[4 ,:5 3nect+ to ! l;g r[1 make sure ! squ>es on ! left 5d & ! "r 5d ( ! l;g r[ >e /ick+ \4 _4 ,make ano!r l;g r[ acr us+ five squ>es4 _4 ,put ! l;g r[ ( five squ>e on top ( ! rectangle4 ,make sure ! l;g r[ is 3nect$ 9 ! middle ( ! rectangle & ! squ>es on ! left 5d & ! "r 5d ( ! l;g r[ >e /ick+ \4 _4 ,g to ! l[] "r corn] squ>e ( ! maze4 _4 ,f t squ>e1 move "o squ>e to ! left4 _4 ,n[ place two wall pieces 9 ! gap on top ( ! squ>e & two wall pieces 9 ! gap on ! left side ( ! squ>e4 _4 ,move two m squ>es to ! left1 & place two wall pieces 9 ! gap on ! left side ( ! squ>e4 #de _4 ,put a tunnel on ! gap t is at ! top ( ! squ>e4 ,! tunnel %d 2 ov] ! gap & 9 a /raie4 _4 ,g up "o squ>e & put two wall pieces 9 ! gap on top ( ! squ>e4 _4 ,n[ move "o squ>e to ! "r & move up "o squ>e4 _4 ,? squ>e ne$s two wall pieces 9 ! gap on ! left side ( ! squ>e & two wall pieces 9 ! gap on ! top ( ! squ>e4 _4 ,? squ>e is al ,colby's />t+ squ>e4 _4 ,move "o squ>e up4 ,? %d 2 ! top r[ ( ! maze4 _4 ,move "o squ>e to ! "r4 ,? %d 2 ! s+le squ>e /ick+ \ f ! maze4 ,a piece ( *eese %d 2 plac$ on t squ>e /ick+ \4 _4 ,n[ move ?ree squ>es to ! left4 _4 ,place two wall pieces 9 ! gap on ! left side ( ! squ>e & place two wall pieces 9 ! gap on ! bottom ( ! squ>e4 _4 ,on ! "r side ( ! squ>e1 place a tunnel 9 an up & d[n l9e4 ,make sure ! tunnel is cov]+ ov] ! gap4 _4 ,move two squ>es to ! "r & d[n #df "o squ>e4 ,? squ>e %d 2 ,colby's />t+ squ>e4 _4 ,place ,colby ! ,m\se on ! />t+ squ>e & turn 8 nose s he is po9t+ up4 ,colby ! ,m\se c n[ 2 programm$ to f9d ! piece ( *eese4 ,,c>d #bj _4 ,c>d #bj ne$s a total ( #af squ>es4 _4 ,f\rte5 wall pieces & two tunnels >e ne$$ = ! maze4 _4 ,y w ne$ to make a big squ>e4 _4 ,if ? is ! f/ "t mak+ a big squ>e maze1 pl1se r1d ov] ,,c>d #a ,9/ruc;ns to le>n h[ to build ! big squ>e4 _4 ,:5 ! big squ>e is d"o1 move on to ! next /ep4 _4 ,g to ! l[] "r corn] squ>e ( ! maze4 ,put two wall pieces 9 ! gap on top ( ! squ>e4 _4 ,move two squ>es to ! left4 _4 ,place two wall pieces 9 ! gap on top ( ! squ>e y mov$ to & two wall pieces 9 ! gap on ! left side ( ! squ>e4 _4 ,g back to ! l[] "r corn] squ>e #dg ( ! maze4 ,n[ move up "o squ>e4 _4 ,? squ>e is ,colby ! ,m\se's />t+ squ>e4 ,place two wall pieces 9 ! gap on top ( ! squ>e4 _4 ,move "o squ>e to ! left4 ,place a tunnel 9 an up & d[n l9e 9 ! middle ( ! squ>e4 _4 ,return to ! l[] "r corn] squ>e ( ! maze4 ,move up two squ>es4 _4 ,place two wall pieces 9 ! gap on ! left side ( ! squ>e4 _4 ,move "o squ>e to ! left4 ,put two wall pieces 9 ! gap on top ( ! squ>e4 ,? is al ": ! piece ( *eese goes4 _4 ,move ano!r squ>e to ! left4 ,place two wall pieces 9 ! gap on top ( ! squ>e4 _4 ,move "o m squ>e to ! left4 ,put a tunnel on ! gap t is at ! bottom ( ! squ>e4 ,! tunnel %d 2 ov] ! gap & 9 a /raie al has an ,ac;n symbol ) x4 ,:5 ,colby gets to ! squ>e ) ! ,ac;n symbol1 ! ,r$ ,ac;n ,button on 8 back ne$s to 2 press$4 #dh _4 ,g back to ! l[] "r corn] squ>e4 ,move "o squ>e up to ,colby's />t+ squ>e4 _4 ,place ,colby ! ,m\se on 8 />t+ squ>e & turn 8 nose s he is po9t+ to ! left4 ,colby ! ,m\se c n[ 2 programm$ to f9d ! piece ( *eese4 ,batt]y ,9=ma;n ,9/all+ or ,replac+ ,batt]ies ^1,,w>n+6 ,to avoid batt]y l1kage1 pl1se foll[ ^! 9/ruc;ns c>e;lly4 ,failure to foll[ ^! 9/ruc;ns c result 9 batt]y acid l1kage t may cause burns1 p]sonal 9jury1 & prop]ty damage4 ^1,requires3 #c ;x #a4e,v ,,aaa batt]ies & a ,phillips screwdriv] _4 ,batt]ies %d 2 9/all$ or replac$ by an adult4 _4 ,! ,robot ,m\se requires "<#c"> ?ree ,,aaa batt]ies4 _4 ,! batt]y com"p;t is locat$ on ! bottom ( ! unit4 _4 ,to 9/all batt]y1 f/ undo ! #di screw ) a ,phillips screwdriv] & remove ! batt]y-com"p;t door4 ,9/all batt]ies z 9dicat$ 9side ! com"p;t4 _4 ,replace com"p;t door & secure ) screw4 ,batt]y ,c>e & ,ma9t5.e ,tips _4 ,use "<#c"> ?ree ,,aaa batt]ies4 _4 ,2 sure to 9s]t batt]ies correctly "<) adult sup]vi.n"> & alw foll[ ! toy & batt]y manufactur]'s 9/ruc;ns4 ,d n mix alkal9e1 /&>d "bon-z9c">1 or re*>g1ble " batt]ies4 _4 ,d n mix new & us$ batt]ies4 _4 ,9s]t batt]y ) ! correct pol>;y4 ,positive "<"6"> & negative "<-"> 5ds m/ 2 9s]t$ 9 ! correct direc;ns z 9dicat$ 9side ! batt]y com"p;t4 _4 ,d n re*>ge non-re*>g1ble batt]ies4 _4 ,only *>ge re*>g1ble batt]ies "u adult sup]vi.n4 _4 ,remove re*>g1ble batt]ies f ! toy 2f *>g+4 _4 ,only use batt]ies ( ! same or equival5t type4 #ej _4 ,d n %ort-circuit ! supply t]m9als4 _4 ,alw remove w1k or d1d batt]ies f ! product4 _4 ,remove batt]ies if product w 2 /or$ = an ext5d$ p]iod ( "t4 _4 ,/ore at room temp]ature4 _4 ,to cl1n1 wipe ! surface ( ! unit ) a dry clo?4 @.<,! ,5d@.> #ea